Theory of Fun for Game Design

Theory of Fun for Game Design
By:Raph Koster
Published on 2005 by |O'Reilly Media, Inc.|


Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

This Book was ranked at 3 by Google Books for keyword Fun.

Book ID of Theory of Fun for Game Design's Books is jYdqQ4YdccYC, Book which was written byRaph Kosterhave ETAG "Rsa10RkhCXE"

Book which was published by |O'Reilly Media, Inc.| since 2005 have ISBNs, ISBN 13 Code is 9781932111972 and ISBN 10 Code is 1932111972

Reading Mode in Text Status is false and Reading Mode in Image Status is true

Book which have "244 Pages" is Printed at BOOK under CategoryComputers

This Book was rated by 5 Raters and have average rate at "3.0"

This eBook Maturity (Adult Book) status is NOT_MATURE

Book was written in en

eBook Version Availability Status at PDF is falseand in ePub is false

Book Preview


Blog Archive

Powered by Blogger.